An AR Puzzle game made for Interactive Art and Computational Design. Look closely, and you may spot out beloved Golan.
Presenting StatuSphere - The punny new ubiquitous computing device that will change the way we interact in social settings for all eternity.
My latest creation for Interactive Art and Computational Design! The full blog entry can be found here.
TLDR: I used the wrong program / library for a project and salvaged it with wizards.
My first South by Southwest Interactive was a gem. A week of nonstop sensory overload was exactly the way I wanted to spend my spring break. Friendships were forged, lessons were learned, and free food was sought after as though it were the holy grail itself.
One of the best parts, however, was an unexpected partnership with MAYA Design and Livescribe to go forth into the conference as a sort of visual note-taking ambassador. Armed with a pen with the power to record what it drew, activate icons within my notebook and start a conversation with anyone, I ventured into SXSW with a stalwart friend and ally. Shown here are some of the fruits of my labors, plucked from the minds of some excellent presenters.
More notes after the jump!
The logo for Dwarf Dice, my latest project for Game Design. More details to come on my Portfolio, eventually!
My sketches are featured on the front page of the Lami Grubb Architects website, in their full transformational glory!